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Old Jul 01, 2005, 05:34 AM // 05:34   #1
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Default Dear W/mo's in the pvp arena

Roll a different character in the pvp arenas! Your damage output is terrible compared to a w/e, you can't even touch a caster, whereas a w/me can murder them in seconds flat, and w/necs have you outclassed on both survivability AND ability to deal damage.

I haven't been in a single non-specialist PUG that didn't have a W/mo as it's warrior yet. A warriors job in the arena is not tanking, or survivability, you will be the last person getting attacked, and if you aren't, you're still tougher then the monk. Oh, and lose the sword, and get a real weapon, notice how everyone specifically asks for hammer warriors?

If for some uknown reason you cannot play anything but a warrior monk, do not take healing prayers as your monk talent. Take smiting. Your offensive capabilities will be abysmal compared to a w/el, but at least you won't be complete dead weight.

and btw, being able to last 30 seconds as the last one alive on your team accomplishes nothing, except keeping everyone from being able to move on to the next match.
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Old Jul 01, 2005, 05:38 AM // 05:38   #2
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Eh, I just play ranger

I have been noticing that warriors seem to be a little lacking in the damage department these days though...
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Old Jul 01, 2005, 05:41 AM // 05:41   #3
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Yeah, I've taken to trying to get rangers as sustained dps these days. They can't even come close to what a true warrior can do, but they beat the heck out of a w/mo, and they tend to be far more skilled as a whole, especially those crafty trappers.
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Old Jul 01, 2005, 05:43 AM // 05:43   #4
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Quote:
Originally Posted by Morganas
you can't even touch a caster, whereas a w/me can murder them in seconds flat
War/eles can work in some gvg and team builds but in the random arena(unless they are lucky to get a monk) they just can't stay alive long enough to do dmg with all the rangers with poison about.
For arena, W/MO is actually quite effective if you have 16 in swords with final thrust, sever artery and gash. I also bring along mend ailment (for removing blind), wild blow (removing stances), and live vicariously and flurry for healing. This is certainly a viable build for random team arena, but not so for gvg or hoh.

Last edited by Garrett; Jul 01, 2005 at 05:43 AM // 05:43.. Reason: ranger ----> rangers
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Old Jul 01, 2005, 05:43 AM // 05:43   #5
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i know its not "convention"

but in a recent pvp pug i was in, we were running Me/E E/Mo Mo/W R/E

the funny thing was, we would call target on an enemy like a mesmer or monk or any other soft target - as is standard practice.

however if a W/Mo charged us - as they do, we just nuked/hexed/conditioned the utter crap out of him. frequently they went down quicker than anyone else, mainly because the damage done was elemental and poison or from hexes (ie non physical), also because as a mesmer i was ripping energy out of him so he couldnt heal anything.

they barely had time to whip out a healing breeze.

this worked out quite well, coz these are the guys that usually do res, and it really hampered the enemy team to lose a teammate so quickly and unexpectedly.

i agree that wars arent the major target, but if a team can destroy them in about 5-10 secs, then when they run in first to draw fire - they need all the tankage ability they can muster.
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Old Jul 01, 2005, 05:46 AM // 05:46   #6
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A funny story for you, today is the first time since the April Beta Event that I have played any PVP and one of the first matches my group and I had (in random arena) was against 4 W/Mo. It was the match where you have to kill as many of the enemy as possible in ,I think, 5 minutes. My group got to there group in about 15 seconds and after 30 seconds they had all quit because we had destroyed them. We spent the remaining 4 minutes and 30 seconds (the computer didn't send us to the next match right away) dancing. That was some of the most fun I've had in Guild Wars to date.

Moral of the story: W/Mo, you don't have enough energy to heal, so either go Smiting with Judge's Insight and/or Strength of Honor, or don't go /Mo at all.
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Old Jul 01, 2005, 05:47 AM // 05:47   #7
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Judges Insight and Strength of Honor

Who says war monks are bad?
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Old Jul 01, 2005, 05:48 AM // 05:48   #8
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Quote:
Originally Posted by Morganas
If for some uknown reason you cannot play anything but a warrior monk, do not take healing prayers as your monk talent. Take smiting. Your offensive capabilities will be abysmal compared to a w/el, but at least you won't be complete dead weight.

and btw, being able to last 30 seconds as the last one alive on your team accomplishes nothing, except keeping everyone from being able to move on to the next match.
You're a bit harsh on the build. W/Mo are mostly self sufficient. In general, PvP at the arena ends up turning into a nightmare if a team can't work together, especially a PUG. I play a W/Mo mostly for the fact that I may not do everything well, but I can do everything myself. If I find a good group, I just play my monk/mesmer build, otherwise W/Mo is the wa to go.
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Old Jul 01, 2005, 07:25 AM // 07:25   #9
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Quote:
Originally Posted by Morganas
Roll a different character in the pvp arenas! Your damage output is terrible compared to a w/e, you can't even touch a caster, whereas a w/me can murder them in seconds flat, and w/necs have you outclassed on both survivability AND ability to deal damage.

I haven't been in a single non-specialist PUG that didn't have a W/mo as it's warrior yet. A warriors job in the arena is not tanking, or survivability, you will be the last person getting attacked, and if you aren't, you're still tougher then the monk. Oh, and lose the sword, and get a real weapon, notice how everyone specifically asks for hammer warriors?

If for some uknown reason you cannot play anything but a warrior monk, do not take healing prayers as your monk talent. Take smiting. Your offensive capabilities will be abysmal compared to a w/el, but at least you won't be complete dead weight.

and btw, being able to last 30 seconds as the last one alive on your team accomplishes nothing, except keeping everyone from being able to move on to the next match.

I'm a w/e and I have to say that I lvoe my damage output. However, don't ever tell me to drop my sword for another weapon. I happen to enjoy using swords and have gotten more comments than I could possibly count how much damage I do. It's all about the build you run, people.
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Old Jul 01, 2005, 07:47 AM // 07:47   #10
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Well, playing a self healing wammo (among other things) I can say what you''re saying isn't all true. In the arenas a character like mine can easily outlast the other warriors and when it comes to weapons, hammers aren't chosen for their excellent damage output, they're chosen for the knockdown, I've recently made the switch from sword to hammer (because apparently, I'd be doing more damage ), but for some reason I seem to be spending twice the time on each kill, in return I don't get hit much by enemies on their back though.
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Old Jul 01, 2005, 08:02 AM // 08:02   #11
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W/Mo hate...

Not to worry, sooner or later I'm sure it'll be a W/X hate change later... /sigh...

It's an easy to use build, go easy on the noobs, when you own them utterly proving that healing war sux, they'll take the hint...



I just discovered a neat W/N anti-energy build... Me is happy
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Old Jul 01, 2005, 08:08 AM // 08:08   #12
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War monks aren't bad really, considering that they can keep themselves alive and such. The damage output may not be high but it is long lasting considering the self sufficient nature of the build, if nothing else they can draw attention.

I dig the warrior necro, I find going toe to toe against other warriors just works them really well.
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Old Jul 01, 2005, 09:41 AM // 09:41   #13
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Closed:

Reason: Uneccasary, Could offend war/monks.
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